Luau Scripting
90%Game logic, UI systems, module architecture, and optimized loops. My main language.
// hello, world
I write scripts, build tools, and poke at things under the hood. Luau, Python, and a healthy curiosity for how memory actually works.
// 01 — about
Self-taught, curious, and obsessed with making things work.
Hey — I'm ExZhonya. I spend most of my time writing Luau scripts and Python tooling, usually with one tab open on documentation and another on a disassembler.
I like problems that sit just below the surface: how a game stores its state, how a process lays out memory, how to turn a repetitive manual task into something a script finishes in half a second.
I'm not a fan of bloated code. Clean logic, clear naming, and something that actually runs beats clever one-liners every time.
// 02 — skills
A mix of high-level scripting and low-level understanding — the fun part is where they overlap.
Game logic, UI systems, module architecture, and optimized loops. My main language.
Automation, scripting, tooling, file & process handling, and quick prototypes.
Reading and writing process memory, pointer chains, offsets, and pattern scanning.
Disassembly, structure analysis, and figuring out what the binary is really doing.
Turning repetitive manual work into fast, reliable, unattended scripts.
Front-end basics, small interactive pages, and dashboards for my own tools.
// 03 — work
A quick look at the kind of things I spend my time on.
Modular Luau codebases — clean module structure, responsive UI, and logic that doesn't fight itself.
Scripts that handle the boring stuff: file processing, data cleanup, and repetitive workflows.
Exploring process memory, mapping structures, and building small tools to inspect what's going on.
// 04 — contact
Got a project, a question, or just want to say hi? My inbox is open.